Бета патч - билд 60588. Исправление русификации

Список основных изменений:

  • [60588] Исправлено: МП клиент не мог использовать лазерные целеуказатели в транспортных средствах.
  • [60525] Исправлено: Изменение размера окна больше не доступно в настройках видео.
  • [60522] Улучшено: Объекты отрисовываются на большую дистанцию.
  • [60457] Новое: Поддержка FreeTrack при использовании FreeTrackClient.dll

[60588] Fixed: MP client could not use laser designator in vehicles.

[60525] Fixed: Changing window size is no longer possible inside of video options screen.

[60522] Improved: Longer view distance for objects when high view distance is used.

[60457] New: FreeTrack support using FreeTrackClient.dll

[60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction.

[60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.

[60234] New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.

[60220] Improved: AI covering units tend to stay close to each other.

[60155] Fixed: MultiPlayer client crash caused by certain custom sound

[60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.

[60102] Fixed: AI subordinates should now respect formation more when moving in combat.

[60101] Fixed: Group leader was often running far ahead alone in combat.

[60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.

[60090] Fixed: Improved vehicles and motorcycles driving.

[60068] New: Alt-Enter can be used to switch window/fullscreen while paused.

[60015] New: Execute action with LMB can be unmapped.

[60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabing out of the game during progress screen.

[59999] Fixed: Player is no more target when commanding in external view.

[59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).

[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.

[59906] Fixed: Most vehicle gunners did not provide suppressive fire.

[59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.

[59898] Fixed: Spatial explosions sounds

[59884] Fixed: Suppress in the commanding menu did nothing.

[59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.

[59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.

[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.

[59808] Fixed: DOF in 3D scope view

[59741] Analogue throttle working for helicopters as well.

[59736] Fixed: Startup sounds are not spatial and stick to audio channels

[59715] Covering soldier in grass ("Grass layer")

[59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)

[59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).

[59446] New: IK weapon animations are now blending with primary animations.

[59351] Fixed: VoN direct speaking distance fade out

[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions

[59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).

[59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.

[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start

[59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons

НО! Это еще не все. Хоть это и нигде не написано, подправлена русификация!

Вот изменения, которые я обнаружил. На деле, я думаю, их намного больше:

Скачать бэта патч можно отсюда.